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Ready Player One: The University of Singapore Wants You to Feel Inside the Metaverse

2 mins
Updated by Ryan Boltman
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In Brief

  • HaptGlove would allow the users to feel the touch of the objects inside the metaverse.
  • The gloves can be implemented for an immersive learning experience in engineering and medical science.
  • The universities are creating a digital replica of their campus in the metaverse.
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The University of Singapore invented gloves to let users feel the objects inside the metaverse. Is Ready Player One about to be a reality soon?

With innovations coming in, the infamous sci-fi movie Ready Player One might soon become a reality. The film depicts 2045 humans spending time in the virtual world to escape from the real world. The University of Singapore, according to a recent press release, invented gloves called “HaptGlove.” Through these gloves, users can sense the touch of the objects inside the metaverse

Ready Player One metaverse
Source: EW.com

The University has also planned a course called “Building blocks of the metaverse” to teach how businesses can best utilize the metaverse.

The Metaverse Gloves 

The team of researchers at the University of Singapore claims that HaptGlove can “enhance a user’s sense of touch in virtual reality (VR).” It is possible through haptic feedback modules for each finger, enabling users to feel an object’s size, shape, and stiffness.

The universities can utilize such gloves to give students hands-on, immersive training on using engineering and surgical instruments through the metaverse. Surgeons can also practice doing surgery in a virtual environment.

Universities Utilizing the Metaverse

Metaverse technology provides immense benefits in the field of education. It has the potential to make remote learning nearly as immersive as an offline classroom which Zoom or any other video communication platform fails to do.

Last year, Meta rolled out an immersive learning project for universities by partnering with the software provider, VictoryXR. The tech provided by the companies will enable institutes to create virtual campuses through VR, augmented reality (AR), and extended reality (XR).

Steve Grubbs, the CEO of VictoryXR, says, “I can hand a student a human heart in the metaverse. The student can expand that human heart until it’s 10 feet tall and then step inside, and the professor can teach.”

According to an EdTech Magazine report, Morehouse, an Atlanta-based college, has created a digital replica of its campus in the metaverse. It has over ten courses in the metaverse, including History and Advanced Inorganic Chemistry, that are accessible through VR.

Tuvalu, a small island nation in the Pacific, wants to create a digital replica in the metaverse to preserve its history and culture.

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Harsh Notariya
Harsh Notariya is an Editorial Standards Lead at BeInCrypto, who also writes about various topics, including decentralized physical infrastructure networks (DePIN), tokenization, crypto airdrops, decentralized finance (DeFi), meme coins, and altcoins. Before joining BeInCrypto, he was a community consultant at Totality Corp, specializing in the metaverse and non-fungible tokens (NFTs). Additionally, Harsh was a blockchain content writer and researcher at Financial Funda, where he created...
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