Streamed games have always had a downside when compared with gaming on local hardware due to the speed of reaction. However, Google claims that this will not be a problem once its own streaming service, Stadia, finally gets launched.
Stadia’s VP of Engineering, Majd Bakar, recently stated that Stadia would be capable of running games faster in the cloud than they would be, locally. Furthermore, Bakar believes that this could be achieved within a year or two. While it might seem impossible at first, it appears that Google might actually be able to pull it off thanks to the new technology that Stadia will be relying on.
https://twitter.com/Nibellion/status/1181934031027474433
Instead of basing its assessment on strong and fast internet connections, Bakar claims that Stadia will rely on the new streaming tech that has negative latency. Simply put, the new technology will be able to predict gamer input, and react even before the gamers themselves do.
In other words, Google’s new technology will allow the game to react in a way that the user wants even before they press the button, which will result in the reaction seemingly being instant once the button is actually pressed. That way, it would be as if there is no lag between the action and the game’s response.
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Images courtesy of Shutterstock, Forbes.
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