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Technical Artist Japan
about 4 hours ago | 4 views | Be the first one to apply

Technical Artist Japan

Full-time
Tokyo, Asia
Per year
$90,000 To $112,000

About the company

We combine the power of Web3 and creativity to build experiences that connect people from all corners of the globe.

Job Summary

Responsibilities:

šŸ“ Establish and champion processes, pipelines, and best practices for 2D / 3D art content pipelines and workflows, including tools and automation. šŸ“Partner with the art and engineering teams to define, design, implement and maintain effective solutions empowering the creative team to provide quality, high fidelity experiences in our games and experiences with sustainable memory and performance considerations. šŸ“Create tools and pipelines for artists and game designers that will enable artists to efficiently test their ideas and implement their artwork in-engine. šŸ“Collaborate with art and client engineering teams to identify, define, and enforce performance budgets, requirements, and other validations for art assets in the game. šŸ“Troubleshoot pipeline issues and solve core problems in cooperation with the development team. šŸ“Assist in defining the Technical Art Teams roadmap. šŸ“Lead/mentor/train a team of technical artists to build an effective toolchain to empower the Art teamā€™s ownership over the pipeline. šŸ“Identify opportunities to incorporate new technologies and techniques to maximize art workflow efficiencies and empower the creative team to express their vision in our products. šŸ“Advocate for the department's goals and desires. šŸ“Remove roadblocks and raise concerns. šŸ“Advise on, research, and explore a variety of graphics systems and middleware packages.

Qualifications:

šŸ“ Passion for iterative design and peer-to-peer culture. šŸ“Experience defining and creating new tools for Artists to increase iterative speed. šŸ“3+ years of production and development experience in games or related industries. šŸ“2+ years experience working in Unity, Unreal, or similar engines in a technical art capacity. šŸ“1+ years of experience building and managing technical art teams of 3+ people šŸ“Shipped 1+ AAA or large-scale mobile games. šŸ“Highly effective communication and interpersonal skills to act as a liaison between art and engineering teams. šŸ“Expert-level familiarity with at least one or more industry-level DCC applications. (Maya, Max, Blender, Modo)

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