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Limit Break
Technical Artist Japan
over 1 year ago | 1628 views | 4 applications

Technical Artist Japan

Full-time
Tokyo, Asia
Per year
$90,000 To $112,000

About the company

Deep expertise. Personal and Industry evolution. Impeccable craft. These are Limit Break’s founding principles. Limit Break is founded by global industry leaders in mobile gaming. We are unlocking its potential beyond games to transform digital markets into real-world economies and digital worlds into vibrant communities who will take gaming economies for both players and traders to new limits. We combine the power of technology, and creative vision to create experiences that connect people from all corners of the globe. Limit Break is backed by leading investors that include Buckley Ventures & Paradigm Ventures. The adoption rate and a number of public and private partnerships is proving it to be the next wave of technology of the future and Gaming is leading the way.

Job Summary

Responsibilities:

šŸ“ Establish and champion processes, pipelines, and best practices for 2D / 3D art content pipelines and workflows, including tools and automation. šŸ“Partner with the art and engineering teams to define, design, implement and maintain effective solutions empowering the creative team to provide quality, high fidelity experiences in our games and experiences with sustainable memory and performance considerations. šŸ“Create tools and pipelines for artists and game designers that will enable artists to efficiently test their ideas and implement their artwork in-engine. šŸ“Collaborate with art and client engineering teams to identify, define, and enforce performance budgets, requirements, and other validations for art assets in the game. šŸ“Troubleshoot pipeline issues and solve core problems in cooperation with the development team. šŸ“Assist in defining the Technical Art Teams roadmap. šŸ“Lead/mentor/train a team of technical artists to build an effective toolchain to empower the Art team’s ownership over the pipeline. šŸ“Identify opportunities to incorporate new technologies and techniques to maximize art workflow efficiencies and empower the creative team to express their vision in our products. šŸ“Advocate for the department's goals and desires. šŸ“Remove roadblocks and raise concerns. šŸ“Advise on, research, and explore a variety of graphics systems and middleware packages.

Qualifications:

šŸ“ Passion for iterative design and peer-to-peer culture. šŸ“Experience defining and creating new tools for Artists to increase iterative speed. šŸ“3+ years of production and development experience in games or related industries. šŸ“2+ years experience working in Unity, Unreal, or similar engines in a technical art capacity. šŸ“1+ years of experience building and managing technical art teams of 3+ people šŸ“Shipped 1+ AAA or large-scale mobile games. šŸ“Highly effective communication and interpersonal skills to act as a liaison between art and engineering teams. šŸ“Expert-level familiarity with at least one or more industry-level DCC applications. (Maya, Max, Blender, Modo)

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