About the company
Deep expertise. Personal and Industry evolution. Impeccable craft. These are Limit Breakās founding principles. Limit Break is founded by global industry leaders in mobile gaming. We are unlocking its potential beyond games to transform digital markets into real-world economies and digital worlds into vibrant communities who will take gaming economies for both players and traders to new limits. We combine the power of technology, and creative vision to create experiences that connect people from all corners of the globe. Limit Break is backed by leading investors that include Buckley Ventures & Paradigm Ventures. The adoption rate and a number of public and private partnerships is proving it to be the next wave of technology of the future and Gaming is leading the way.
Job Summary
Responsibilities:
š Establish and champion processes, pipelines, and best practices for 2D / 3D art content pipelines and workflows, including tools and automation. šPartner with the art and engineering teams to define, design, implement and maintain effective solutions empowering the creative team to provide quality, high fidelity experiences in our games and experiences with sustainable memory and performance considerations. šCreate tools and pipelines for artists and game designers that will enable artists to efficiently test their ideas and implement their artwork in-engine. šCollaborate with art and client engineering teams to identify, define, and enforce performance budgets, requirements, and other validations for art assets in the game. šTroubleshoot pipeline issues and solve core problems in cooperation with the development team. šAssist in defining the Technical Art Teams roadmap. šLead/mentor/train a team of technical artists to build an effective toolchain to empower the Art teamās ownership over the pipeline. šIdentify opportunities to incorporate new technologies and techniques to maximize art workflow efficiencies and empower the creative team to express their vision in our products. šAdvocate for the department's goals and desires. šRemove roadblocks and raise concerns. šAdvise on, research, and explore a variety of graphics systems and middleware packages.
Qualifications:
š Passion for iterative design and peer-to-peer culture. šExperience defining and creating new tools for Artists to increase iterative speed. š3+ years of production and development experience in games or related industries. š2+ years experience working in Unity, Unreal, or similar engines in a technical art capacity. š1+ years of experience building and managing technical art teams of 3+ people šShipped 1+ AAA or large-scale mobile games. šHighly effective communication and interpersonal skills to act as a liaison between art and engineering teams. šExpert-level familiarity with at least one or more industry-level DCC applications. (Maya, Max, Blender, Modo)




