About the company
We combine the power of Web3 and creativity to build experiences that connect people from all corners of the globe.
Job Summary
Responsibilities. What you’ll do:
📍 Establish process for design and integration of new game levels and live game events with compelling visual narrative, cutscenes and engaging minigames, events and quests 📍 Collaborate with the Creative, Art, Design and UI teams to develop concepts and storyboards for game levels and events utilizing visual narrative design techniques 📍Expert ability and understanding of how to show story progression through mechanics/gameplay 📍Design, document, and communicate game mechanics, rules, and systems, ensuring clarity and alignment with the project's vision 📍Prototype and iterate on gameplay ideas, gathering feedback from stakeholders and conducting playtests to refine and improve the player experience 📍Experience with designing 3D environments, animations and cinematics, to design and innovate compelling visual narratives for our mobile games 📍Will assemble a wide assortment of assets (models, characters, animations, VFX, Audio, Gameplay, Narrative and more) in the Unity engine 📍Collaborate with Production to establish and maintain a content pipeline during pre production, production and live game against goals 📍Ensure implementation of features are built according to design specs and creative quality
Requirements. Who you are and what you’ve done:
📍5+ years of experience working in the video games industry 📍 Demonstrated ability to design engaging premises and visual narratives for game mechanics, levels, quests, minigames and events, including but not limited to optimizing level flow, pacing, visual storytelling, character animations, PvP experience, etc. 📍Expert understanding of how to show story progression through mechanics/gameplay. 📍Strong knowledge of 3D environments, animations and cinematics and innovate compelling visual narratives for our mobile games 📍Experience using Unity to build/create 3D game scenes, levels and environments 📍Design, implement, and iterate on design problems relating to things like game mechanics, rewards, game modes, ranked systems, monetization, and/or social systems.