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Limit Break
Lead Technical Artist
about 5 hours ago | 13 views | Be the first one to apply

Lead Technical Artist

Full-time
Onsite

About the company

Deep expertise. Personal and Industry evolution. Impeccable craft. These are Limit Break’s founding principles. Limit Break is founded by global industry leaders in mobile gaming. We are unlocking its potential beyond games to transform digital markets into real-world economies and digital worlds into vibrant communities who will take gaming economies for both players and traders to new limits. We combine the power of technology, and creative vision to create experiences that connect people from all corners of the globe. Limit Break is backed by leading investors that include Buckley Ventures & Paradigm Ventures. The adoption rate and a number of public and private partnerships is proving it to be the next wave of technology of the future and Gaming is leading the way.

Job Summary

Business Content

●       Acting as a bridge between the art team and the engineering team, I ensure the visuals are realized within the constraints of the game engine/software. ●       Promoting the optimization of art assets for real-time rendering ●       Design and development of an efficient art pipeline and tools. ●       Identifying and resolving bugs and implementation problems that occur during production. ●       Balancing the required visual quality and performance ●       Participate as a core member of the development pipeline, and take an active role in formulating production standards and designing operations.

Application Requirements

●       Bachelor's degree in a related field such as computer science (or equivalent knowledge and experience) ●       Experience in game development with Unity 3D: 5+ years ●       Expert-level knowledge of the Unity engine ●       Experience leading artist and TA (or similar) teams: 5+ years ●       Deep understanding of game development workflows, experience in building and optimizing pipelines including DCC tools (e.g., data conversion/automation, naming conventions, import settings optimization, verification flow development, etc.) ●       Knowledge and experience in real-time 3D graphics optimization for target platforms (especially mobile) ●       Experience in shader and visual expression development using HLSL and ShaderGraph ●       Proficiency in C# scripting within the Unity environment ●       Able to prioritize tasks appropriately and perform them consistently, even under pressure. ●       Strong problem-solving skills and self-reliance (ability to define problems independently, prioritize them, and drive them through to resolution) ●       Can adapt and move forward even in environments with little prior information or where the situation is constantly changing. ●       Able to organize and explain key points to both technical and non-technical stakeholders (including management) and build consensus. ●       A willingness to take initiative and see things through to solve problems when necessary.

Welcome skills

●       Development experience with Unity 6 ●       VFX design and mass production support (Particle/Timeline/Sequencer, etc.) ●       Tool/pipeline development (editor extensions using C#/Python, etc., import automation, validation automation) ●       Knowledge of DCC tools (Maya/Blender/Substance/Photoshop, etc.), practical experience in engine integration, and experience in rendering pipelines/quality control (URP/HDRP, Unreal Rendering, post-processing, etc.) ●       Experience in multi-platform development (Mobile/PC/Console) ●       Experience in systematizing CI/build/asset validation ●       Experience in quantifying improvements in productivity and quality by integrating generation AI into the production workflow. ●       Establishment of AI usage rules (rights/management/verification procedures) and ensuring the reproducibility of output (version/difference/review criteria)

Desired candidate profile

●       Don't be passive; gather information and present options, risks, and recommendations. ●       You can smoothly collaborate with stakeholders from different job roles and positions, and support the team's progress through clarifying issues and building consensus. ●       Understand the internal structure of the project (implementation, data, and operation) and be able to propose and make decisions from the perspective of overall optimization. ●       Proactive approach to new technologies and methods, and the ability to contribute to the team through verification and implementation. ●       We can proceed with consultations on an implementation basis for new initiatives. ●       We can not just stop at a temporary avoidance, but continuously consider permanent solutions and measures to prevent recurrence. ●       Dislikes reliance on individual expertise and can increase team speed through standardization, templating, and tooling. ●       You can make informed decisions

about the trade-off between quality and speed.

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