About the company
Deep expertise. Personal and Industry evolution. Impeccable craft. These are Limit Breakās founding principles. Limit Break is founded by global industry leaders in mobile gaming. We are unlocking its potential beyond games to transform digital markets into real-world economies and digital worlds into vibrant communities who will take gaming economies for both players and traders to new limits. We combine the power of technology, and creative vision to create experiences that connect people from all corners of the globe. Limit Break is backed by leading investors that include Buckley Ventures & Paradigm Ventures. The adoption rate and a number of public and private partnerships is proving it to be the next wave of technology of the future and Gaming is leading the way.
Job Summary
Responsibilities: What you'll do
š Integrate 3D assets, animations, VFX, sound, and Unity components to implement engaging levels and experiences using Unity editor-based tooling. šCollaborate closely with game designers, artists, and engineers to ensure a cohesive game experience. šDefine and provide best practice documentation and template reference prefabs and assets that other integrators can leverage to produce high quality levels rapidly. šChampion and maintain content pipelines and technical requirements for level integration for a high content game. šContinuously seek and suggest improvements in level design processes and tools. šImplement custom behaviors using Unity components
Qualifications: Who you are and what youāve done
š 5+ years of experience in game development with a strong focus on 3D level design or technical art using Unity. š Demonstrated experience in assembling and integrating 3D models,VFX, audio, and interactive elements within Unity. šExpertise with Unity prefabs and prefab variants. šProficiency in using Unity's editor tools for level design and implementation. šExperience with Unity Timeline, Mecanim, Animator Controllers, and other Unity assets and components. šProficiency with Git šA keen eye for aesthetic details and a passion for creating visually appealing game environments.
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