About the company
Our vision is clear: to transform every user into an innovator, every concept into impact. We’re making AI creation not just accessible, but a natural extension of your thought process—opening the doors to innovation for everyone.
Job Summary
Responsibilities
📍Create AAA visual effects for in-game use, that look amazing and don’t hinder performance. Implement art assets and animation implementation in Unity. 📍Solve visual issues and enhance fidelity within Unity with script and tool creation. 📍Responsible for collaboratively developing the production pipeline to ensure efficient asset creation and delivery, and a streamlined process for artists and engineers. 📍Develop shaders in Unity, and collaborate with engineering for parallel development in the game engine. 📍Contribute and assist in other areas like character/environment rigging and FX for creating, debugging, and streamlining asset production.
Qualifictions
đź“ŤMust have worked on at least two 3D games from conception to completion. đź“ŤA minimum of 3 years of experience working with a video game pipeline or equivalent. đź“ŤExtended knowledge in Unity. đź“ŤExperience working with game engineers. đź“ŤMust be well-rounded in the whole 3D pipeline, especially modeling and animation. đź“ŤGreat artistic sensibility and ability to execute the art direction through technical means. đź“ŤUnderstanding of the technical requirements for optimizing game performance. đź“ŤC# scripting: Ability to understand existing code base and add extensions đź“ŤC# scripting: Load/Unload assets, effects triggering and transform binding, animation transition and states.