About the company
Our vision is clear: to transform every user into an innovator, every concept into impact. Weāre making AI creation not just accessible, but a natural extension of your thought processāopening the doors to innovation for everyone.
Job Summary
Responsibilities
šCreate AAA visual effects for in-game use, that look amazing and donāt hinder performance. Implement art assets and animation implementation in Unity. šSolve visual issues and enhance fidelity within Unity with script and tool creation. šResponsible for collaboratively developing the production pipeline to ensure efficient asset creation and delivery, and a streamlined process for artists and engineers. šDevelop shaders in Unity, and collaborate with engineering for parallel development in the game engine. šContribute and assist in other areas like character/environment rigging and FX for creating, debugging, and streamlining asset production.
Qualifictions
šMust have worked on at least two 3D games from conception to completion. šA minimum of 3 years of experience working with a video game pipeline or equivalent. šExtended knowledge in Unity. šExperience working with game engineers. šMust be well-rounded in the whole 3D pipeline, especially modeling and animation. šGreat artistic sensibility and ability to execute the art direction through technical means. šUnderstanding of the technical requirements for optimizing game performance. šC# scripting: Ability to understand existing code base and add extensions šC# scripting: Load/Unload assets, effects triggering and transform binding, animation transition and states.