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FRAG Games
Senior Game Artist
2 days ago | 35 views | Be the first one to apply

Senior Game Artist

Full-time
Onsite

About the company

Job Summary

Skills and

requirements:

Strong understanding of game art pipelines. Versatility and strong understanding of art styles (should be able to adapt to most styles, whether stylized or realistic). Technical understanding and ability to manage a project in a lead capacity, ensuring the completion of assigned tasks with minimal oversight from senior staff. Specialization in at least one area, such as organic modeling/sculpting or hard surface modeling, using the latest tools and techniques. Proficiency in unwrapping and texturing (both modern and traditional texturing processes). For environment artists: ability to create environments, work with lighting and shaders in game engines, and have a strong understanding of game level design. Versatility in production tasks: flexible enough to work on varying aspects of production based on project needs, e.g., characters, environments, etc. Versatility with tools: open to learning new tools based on project requirements. Ability to assist developers with art integration in-engine. Strong communication skills. Strict adherence to quality standards and conduct as evaluated by directors. For animators: expertise in custom rigging, knowledge of game engines, and advanced animation pipelines. Responsibilities : Communication and ability to understand the high level requirements from clients and key stakeholders. Communicate with the Concept Lead/Art Director to understand the Artistic vision of the project. Communicate direction and comprehensive feedback to the artists and teams. Manage/tasking the team of artists (external and OS) with multiple projects. Working with Producers/Directors/PMs/Leads to manage and schedule the deadlines and ensure the quality production. Managing the Art assets i.e. tracking iterations and updating the lists of updated set of assets. Mentor and train artists to help them grow.

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