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Seedify
Senior Shader Artist Material Texture
at Seedify
about 1 month ago | 73 views | 1 applications

Senior Shader Artist Material Texture

Full-time
Vietnam
Per year
$90,000 To $104,000

About the company

Seedify is a top (highest ROI) Web3 Gaming, metaverse and NFT focused incubator and launchpad, with over 70 projects launched, empowering innovators and project developers through access to funding, community, partnership building, and a full support system to help drive new ideas to come to life, and bring adoption to blockchain ecosystem. Our mission is to foster growth and innovation in the crypto Gaming/Metaverse/NFT space.

Job Summary

Responsibilities:

📍To work closely with the Art Department team to develop shaders for assets and landscape as part of the vital look development phase. Shader development should match the artistic > 📍Shader and procedural textures development will be based on reference artwork, paint overs and look development target imagery under the Art Director's supervision. 📍To help create quality shaders for human characters as well as fantasy that match the Art Director’s expectations. 📍Apply knowledge of shader optimization for memory and frame rate budgets. 📍Work with Art Directors, Technical Artists, and Developers to understand technical requirements and ensure the pipeline is as efficient as possible. 📍Research into new shader development techniques and apply them to production. 📍Ability to create custom nodes or functions required by the research and development. 📍Active participation in technical and artistic discussions and problem-solving. 📍Ability to summarize his work and documentation to make internal and outsourcing communication better for the full team.

Required Qualifications:

📍5+ years of shader development experience in the gaming industry with at least one AAA game shipped on PC or console in the last 5 years. 📍5+ years of experience using Maya, Photoshop, Z-Brush, Mudbox, or equivalent. 📍5+ years of shader development for Unreal, on all its shading tools. (Node, Blueprint, HLSL, …)Development experience would be an appreciated plus. (C++ programming, etc.)

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