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Dapper Labs
Senior 3D Engineer
6 months ago | 641 views | Be the first one to apply

Senior 3D Engineer

Full-time
Remote, Canada

About the company

Dapper Labs is a consumer-focused Flow blockchain product made for fun and games and supports digital collectibles. Dapper Labs builds products tailored to the user and ensures that items of value to you are decentralized.

Job Summary

What we'll accomplish together:

šŸ“Drive the development of tools and pipelines that allow content creators to generate exciting 3D experiences. šŸ“Collaborate with cross-functional teams and stakeholders to gather delivery requirements, resolve impediments, and communicate status updates. šŸ“Define and maintain the vision for the entire 3D content creation pipeline. šŸ“Prioritize and manage priorities, balancing product vision, user needs, and technical considerations. šŸ“Document and communicate technical content like coding standards, technical design documents, and best practices. šŸ“Streamline and optimize processes and workflows and work towards continuous improvement of the team. šŸ“Take ownership of challenging problems that arise from evolving the architecture of software that is heavily exercised in an active production environment. šŸ“Self-motivated with strong communications skills and able to work both in a team and independently. šŸ“Collaborate with artists and other engineers to provide innovative technical solutions that extend our artistic and engineering reach.

A little about you:

šŸ“Experience as an Engineer in a 3D computer-graphics related field (VFX, Games, Film, Motion Graphics, 3D E-Commerce, Product Visualization). šŸ“Solid general programming skills including knowledge of software patterns, build systems, and methods for coding high-performance applications. šŸ“Proficiency in a modern programming language such as Python, C++, C#, and/or Node.js. šŸ“Experience in building and maintaining internal pipelines and toolsets, including user documentation and education. šŸ“Deep understanding of 3D content creation workflows and ingestion/delivery processes. šŸ“Understanding of current generation real-time and offline rendering and shader techniques. šŸ“Familiarity with commonly used file formats for meshes, images or textures, as well as interchangeable 3D assets (glTF, USDZ, FBX, Alembic). šŸ“Broad knowledge of Unity, Blender, Unreal, Maya, Houdini, and Adobe Substance Suite.

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