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Limit Break
Level Designer (Japan)
about 13 hours ago | 18 views | Be the first one to apply

Level Designer (Japan)

Full-time
Japan, Asia

About the company

We combine the power of Web3 and creativity to build experiences that connect people from all corners of the globe.

Job Summary

Responsibilities:

📍Lead design of new game levels and live game events with compelling visual narrative, cutscenes and engaging minigame and quests 📍 Collaborate with the Creative, Art, Design and UI teams to develop storyboards for game episodes and events utilizing visual narrative design techniques 📍 Define/Assemble/Create in-engine cinematics in Unity, to reinforce visual narrative and action key moments of gameplay 📍Ability to assemble a wide assortment of assets (models, characters, animations, VFX, Audio, Gameplay, Narrative and more) in the Unity engine. 📍 Apply understanding of cinematography, timing, motion, adding and moving cameras smoothly and artistically to create engaging scenes and compelling visual narratives. 📍Collaborate across all creative departments including Audio, Artists, Tech Art, and Animators to ensure all the assets are being properly specified, created, and are ready for production and implementation. 📍 Collaborate with Production to establish and maintain a content pipeline during pre production, production and live game against goals.

Qualifications:

📍 5+ years of experience working in the video games industry as a Technical 3D Level Designer or Technical Artist. 📍 Demonstrated ability to design engaging premises and visual narratives for levels, quests, minigames and events, including but not limited to optimizing level flow, pacing, visual storytelling, character animations, PvP experience, etc. 📍 Expert using Unity to build/create 3D game scenes, levels and environments. 📍 VERY strong technical implementation knowledge and scripting experience. 📍Good knowledge of in-engine sequencers. 📍 Strong knowledge of cinematography, 3D character and camera animation.

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