Create New Account
Sign up to continue searching for suitable jobs in Web 3.0

OR
Terms of Use
Already have an account?

Log In to Your Account
Log in to continue searching for suitable jobs in Web 3.0

OR
Don’t have an account?
Limit Break
Level Designer (Japan)
6 months ago | 212 views | 1 applications

Level Designer (Japan)

Full-time
Japan, Asia

About the company

Deep expertise. Personal and Industry evolution. Impeccable craft. These are Limit Break’s founding principles. Limit Break is founded by global industry leaders in mobile gaming. We are unlocking its potential beyond games to transform digital markets into real-world economies and digital worlds into vibrant communities who will take gaming economies for both players and traders to new limits. We combine the power of technology, and creative vision to create experiences that connect people from all corners of the globe. Limit Break is backed by leading investors that include Buckley Ventures & Paradigm Ventures. The adoption rate and a number of public and private partnerships is proving it to be the next wave of technology of the future and Gaming is leading the way.

Job Summary

Responsibilities:

šŸ“Lead design of new game levels and live game events with compelling visual narrative, cutscenes and engaging minigame and quests šŸ“ Collaborate with the Creative, Art, Design and UI teams to develop storyboards for game episodes and events utilizing visual narrative design techniques šŸ“ Define/Assemble/Create in-engine cinematics in Unity, to reinforce visual narrative and action key moments of gameplay šŸ“Ability to assemble a wide assortment of assets (models, characters, animations, VFX, Audio, Gameplay, Narrative and more) in the Unity engine. šŸ“ Apply understanding of cinematography, timing, motion, adding and moving cameras smoothly and artistically to create engaging scenes and compelling visual narratives. šŸ“Collaborate across all creative departments including Audio, Artists, Tech Art, and Animators to ensure all the assets are being properly specified, created, and are ready for production and implementation. šŸ“ Collaborate with Production to establish and maintain a content pipeline during pre production, production and live game against goals.

Qualifications:

šŸ“ 5+ years of experience working in the video games industry as a Technical 3D Level Designer or Technical Artist. šŸ“ Demonstrated ability to design engaging premises and visual narratives for levels, quests, minigames and events, including but not limited to optimizing level flow, pacing, visual storytelling, character animations, PvP experience, etc. šŸ“ Expert using Unity to build/create 3D game scenes, levels and environments. šŸ“ VERY strong technical implementation knowledge and scripting experience. šŸ“Good knowledge of in-engine sequencers. šŸ“ Strong knowledge of cinematography, 3D character and camera animation.

Looking for your next challenge? The world of crypto offers exciting roles in blockchain development, web3 innovations, and remote opportunities.

Salaries for similar jobs:

Similar jobs

4 days ago | 43 views | 2 applications
9 days ago | 53 views | 4 applications
Full-time
Remote
9 days ago | 51 views | 1 applications
Full-time
Onsite, Spain
12 days ago | 61 views | Be the first one to apply
Full-time
Remote