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Genies
Lead Pipeline TD
at Genies
3 days ago | 18 views | Be the first one to apply

Lead Pipeline TD

Full-time
Los Angeles
Per year
$125,000 To $225,000

About the company

Genies is culture’s leading avatar technology company empowering humans to create their own avatar experiences. To-date, Genies has been widely adopted by cultural tastemakers and has partnerships with Universal Music Group and Warner Music Group as their rosters’ “official avatar.” Genies has recently launched its consumer arm via its AR Developer Kit which allows developers to create interoperable avatar experiences for mobile and hardware AR. Their first avatar experience, Silver Studio, allows users to design and exchange digital fashion. Genies has raised $250M from investors such as Silver Lake, BOND, NEA, and Bob Iger valuing the company at $1 billion.

Job Summary

What You’ll be Doing:

📍Design and develop art pipeline and asset management tools that accelerate our product roadmap 📍Scope and track pipeline initiatives and secure resourcing to ensure deliverables 📍Build clean, extensible software components and systems with open standards and portability 📍Provide and coordinate front-line support for asset tracking, asset ingestion, and asset triaging from art authoring to game integration. 📍Identify and recommend systems and software to increase capacity and fortify existing processes 📍Anticipate cross department needs and work to improve efficiency Collaborate closely with Content Engineering & Avatar Technology teams to improve automated systems for processing internal and external assets (UGC) 📍Grow and mentor team of technical directors

What You Should Have:

📍Minimum 5 years experience in the games or media industry as a technical lead / manager 📍Production experience in all areas of 3D content creation, including modeling, rigging, animation, and look development 📍Expertise in Python scripting and package distribution for DCCs (both GUI and standalone) Experience with: 📍DCC software packages: Blender, Maya, Zbrush, Substance Painter, Nuke 📍Unreal, Unity, and/or other real time engines software development languages, (C++, C#) to extend DCC or Engine functionality 📍Windows, OSX, and Linux operating systems 📍PyQt / PySide development experience centralized package distribution and version control: GitHub, Jenkins (or other CI/CD tools)

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