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Limit Break
Senior Unity Engineer Remote
4 months ago | 148 views | Be the first one to apply

Senior Unity Engineer Remote

Full-time
Tokyo, Japan

About the company

Deep expertise. Personal and Industry evolution. Impeccable craft. These are Limit Break’s founding principles. Limit Break is founded by global industry leaders in mobile gaming. We are unlocking its potential beyond games to transform digital markets into real-world economies and digital worlds into vibrant communities who will take gaming economies for both players and traders to new limits. We combine the power of technology, and creative vision to create experiences that connect people from all corners of the globe. Limit Break is backed by leading investors that include Buckley Ventures & Paradigm Ventures. The adoption rate and a number of public and private partnerships is proving it to be the next wave of technology of the future and Gaming is leading the way.

Job Summary

Responsibilities: What you’ll do

📍 Design, implement, and maintain robust gameplay systems in Unity (C#) 📍Collaborate with designers and artists to bring features to life 📍Design and implement modular, data-driven systems in Unity that can respond to live configuration and content changes. 📍Interface with our backend team to ensure smooth client-server communication 📍Contribute to architecture decisions and help mentor junior developers 📍Diagnose and resolve issues related to performance, crashes, and build size using Unity’s profiling and debugging tools 📍Take full ownership of features—seeing them through from concept to polish—and make them the best they can be

Qualifications: Who you are and what you’ve done

📍 8+ years of professional experience in game development, 5+ years working in Unity. 📍 Strong Unity and C# skills, with a deep understanding of the engine lifecycle. 📍Has shipped one or more live service games targeting mobile with Unity. 📍Confidently work within a large, established Unity codebase, refactoring and extending existing systems with minimal disruption. 📍A proactive mindset and pride in taking ownership of features from start to finish. 📍Strong understanding of Unity’s architecture, including best practices for MonoBehaviours, ScriptableObjects, Prefabs and Addressables. 📍Can work autonomously, but communicate clearly, and collaborate with other engineers, designers and artists.

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