About the company
We build interconnected user experiences in the metaverse that meaningfully extend the potential of our lives, providing new opportunities for economic, social and cultural change. These fulfilling online experiences thread through our daily lives, enriching multiplayer games, live interactive events, entertainment and social spaces. As companies and individuals around the world move to create, experiment with and participate in increasingly sophisticated immersive experiences, Improbable can be your trusted partner. Drawing on more than a decade of experience, we can provide the necessary infrastructure, technology, people, expertise and insight to help you realise your ambitions, whatever your needs.
Job Summary
What you'll be doing:
📍Follow visual direction and technical briefs to create character game assets and assist others to do the same. 📍Integrate assets into game engines: checking for quality and issues before committing the project. 📍Work using relevant 3D tools, material creators/editors & game engines - plus game development software such as version control and production tools. 📍Identify and log tasks, track and report on progress, assist more junior artists in doing the same. 📍Assist development with documentation, reviews and quality assurance or art. 📍Maintain high quality standards and process: workflows, tests, documentation, approvals. 📍Assist more junior team members in day-to-day work, being proactive in sharing your knowledge. 📍Advise across the studio in matters concerning character game art. 📍Attend stand-ups, craft meetings, deep-dives, reviews, show and tells, etc.
What we'll need from you:
📍Experienced character artist level portfolio/showreel. 📍Experience in creating stylised characters. 📍Attention to detail with a strong ability to analyse and comprehend visual direction and adapt > 📍Solid problem solving: a knowledge of workflows, dependencies, typical challenges in character art for games. 📍Excellent knowledge of typical art tools and game engines. 📍Ability to advise team members on workflow. 📍Solid experience with development workspace and production tools like Jira and P4. 📍Ability to communicate with leads and producers and prioritise work, flag issues, identify risks. 📍A good communicator with the ability to verbalise conceptual thoughts and the willingness to accept constructive critique. 📍“Final touch” quality control on 3D game assets.
What would help:
📍Experience in a similar role is highly desirable. 📍Experience working on several projects. 📍Experience of direct communication with clients. 📍Experience mentoring artists.