About the company
Deep expertise. Personal and Industry evolution. Impeccable craft. These are Limit Breakās founding principles. Limit Break is founded by global industry leaders in mobile gaming. We are unlocking its potential beyond games to transform digital markets into real-world economies and digital worlds into vibrant communities who will take gaming economies for both players and traders to new limits. We combine the power of technology, and creative vision to create experiences that connect people from all corners of the globe. Limit Break is backed by leading investors that include Buckley Ventures & Paradigm Ventures. The adoption rate and a number of public and private partnerships is proving it to be the next wave of technology of the future and Gaming is leading the way.
Job Summary
Responsibilities:
šLead design of new game levels and live game events with compelling visual narrative, cutscenes and engaging minigame and quests šCollaborate with the Creative, Art, Design and UI teams to develop storyboards for game episodes and events utilizing visual narrative design techniques šDefine/Assemble/Create in-engine cinematics in Unity, to reinforce visual narrative and action key moments of gameplay šAbility to assemble a wide assortment of assets (models, characters, animations, VFX, Audio, Gameplay, Narrative and more) in the Unity engine. šApply understanding of cinematography, timing, motion, adding and moving cameras smoothly and artistically to create engaging scenes and compelling visual narratives. šCollaborate across all creative departments including Audio, Artists, Tech Art, and Animators to ensure all the assets are being properly specified, created, and are ready for production and implementation. šCollaborate with Production to establish and maintain a content pipeline during pre production, production and live game against goals.
Qualifications:
š5+ years of experience working in the video games industry as a Technical 3D Level Designer or Technical Artist. šDemonstrated ability to design engaging premises and visual narratives for levels, quests, minigames and events, including but not limited to optimizing level flow, pacing, visual storytelling, character animations, PvP experience, etc. šExpert using Unity to build/create 3D game scenes, levels and environments. šVERY strong technical implementation knowledge and scripting experience. šGood knowledge of in-engine sequencers. šStrong knowledge of cinematography, 3D character and camera animation. šAware of new technologies and processes related to the industry. šExcellent communication skills and abilities to work efficiently within a team. šAbility to work with people from other fields of expertise in a strong culture of data driven design using customer metrics from live services. šSelf-sufficient and resourceful; able to identify and work with technical constraints.





